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Demo Game FilesThis is where I'll be posting all of the demo games I run. If you plan on running in one of my demo's at one of the local conventions this is where to get a sneak peak of the game and reserve a character in advance before the game. If you wanna reserve a character to play at an upcoming convention, email me the character ya want, what convention, your name, and the time slot the game is scheduled for (Don't forget to preregister if it's available). All of the following demo's are original demos and not "out of the book". Whether you're a veteran to GURPS or totally new to the system, you'll fit right in. Each game is written to be an introduction to the system. The only things you'll need to bring with you are three six-sided dice, pencil and scratch paper. I can GM up to six players per game.

Upcoming Events: Expect to see me at the upcoming Owlcon. Last year's Convention rocked and I'm expecting this year to be even better. I'm running Dark Magic and the Wild West game. I might end up running one more RPG, but I'm not sure yet. I'd really like a new set of demo games, but that means me actually sitting down to write them...

A City Under Siege
Wild West War of the Worlds
One Hot Summer
Dark Magic (coming soon!)





In case you didn't know already, I am an official representive for Steve Jackson Games (the Men In Black Demo Team). Whenever I run an official game, I always give away free gaming product compliments of the man, Steve (can you be bribed to roleplay?). Email me to find out when the next demo game will be and where. Think you got what it takes to be a MIB?









A City Under Siege A City Under Siege
Its another day just like any other. That is, until a dark moon rises, storm clouds gather, and things long sleeping awake. Crypt-like doors carved out of ancient stone with strange markings appear out of the hazy fog heavy rain. Since the power went out all chaos has broke out and police officers are disappearing as they move in to investigate a huge mob carrying out unspeakable acts of violence. To make matters worse, the sudden storm has knocked out telephone communications. The mob seems to be converging all around one place; the museum. Though they seem uneasy to go in and with rightful reason. The traffic helicopter last spotted what could only be described as a dragon crashing through the museum front entrance.
A large team of police were sent out to break up this mob with riot gear, but what was heard over the radios was an unseen vision of horror. As an act of desperation, the Chief of Police has activated the SWAT team to neutralize this hostile mob and a state of Martial Law has been declared, though military aid won’t be available for hours... top
Available Characters: Demolitions Expert | Sniper | Negotiator | Scout | Pointman one | Pointman two







War of the Worlds Wild West War of the Worlds
No one would have believed in the last years of the nineteenth century that this world was being watched keenly and closely by intelligences greater than man's… We all know how it was supposed to end, but what if the Martians didn’t succumb to the germs and bacteria of earth? The martians have taken all of Europe, Asia, Russia, Australia, and Africa in one fatal swoop in only a few months. With their domanance over half the world they rest and prepare for the final leg of their conquest. The New World has lost contact with the rest of the world. Ships never return, or come in, and the Atlantic telegraph is deathly silent. It's been a little over a year since any word had been heard from overseas but all that is about to change as four burning green lights flash in the night skies over Texas, Kentucky, Montana and California.
It's early winter of 1901 and your gang of outlaws are saddled up and ready to ride into history, but not the way you think. You and your gang got an inside tip that Wells, Fargo & Co. have a new train on the line and it only runs under the cover of night. Your pretty sure your gang can take it and if you do... Well, you'll be able to hang up your guns, move out to mexico and never have to worry about money again. You've been riding hard in the saddle but you can here that whistle blowing off in the distance... top
Available Characters: Christian Brossard | Darryl Proffit | Erik Jonson | Jessie Shuford | Kurt Cantley | Max McCain







One Hot Summer One Hot Summer
It's been an unusually hot summer in the Kingdom of Pankira. Crops are failing from the drought and even the local wizards' guilds are hard pressed to aid. To make matters worse, the fishing ships that go out are more often not returning. The Council has requested aid from the neighboring nation of Verbain. The supply ships are two weeks late and the Council has requested the aid of anyone who can find out what’s happened. The Council had sent three squads of soldiers to the shore village, Looking Glass, to escort the cargo back to the towns, but they haven't been heard from since. With the war to the North raging on, surplus and manpower can't be spared. Even the Mage Guilds have been tasked out for the war and very few remain in their home towns and villages to help. The fate of thousands lay in the safe arrival of the supply ships sent by Verbain, including your own. The summer has only just started but already villages lay abondoned and crops left to rot in the heat. If Looking Glass Tower can just be reached and the ships found... top
Available Characters: Elementalist Mage | Mercenary | Rogue Wizard | King's Soldier | Thief | Tracker.








The material presented here is my original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games. GURPS is a registered trademark of Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.